Classic solitaire—also called Klondike solitaire—is the world's most recognizable card game. Whether you're learning for the first time or brushing up on the rules, this guide walks you through setup, gameplay, and winning strategy in plain language.
The object of classic solitaire is simple: arrange all 52 cards into four piles (called foundations), one suit per pile, in order from Ace through King.
To set up:
On your turn, you can move cards or draw from the stock pile. Here's what's allowed:
Moving cards in the tableau:
Building the foundations:
Drawing from the stock pile:
Face-down cards: When you move a face-up card off a column, flip the face-down card beneath it. This reveals new cards and creates more opportunities.
Empty columns: Only Kings can be placed in empty tableau columns. This is a powerful move—use it strategically to uncover cards you need.
Stock pile rules: This varies by version. In one-card draw (easiest), flip one card at a time and can recycle through the pile. In three-card draw (harder), flip three cards, and you can only use the top card of those three.
No rewinding: In most versions, once you place a card on a foundation, you can't move it back. This makes each move permanent and requires careful planning.
| Version | How It Works | Difficulty |
|---|---|---|
| One-Card Draw | Flip one card from the stock pile at a time; cycle through unlimited times | Easiest (win rate: ~80%) |
| Three-Card Draw | Flip three cards together; only the top card is playable; limited passes | Harder (win rate: ~5–10%) |
The "difficulty" rating refers to general win rates across casual play—your own success depends on skill, luck, and the specific cards you're dealt.
You've won when all four foundation piles are complete—each suit stacked Ace through King. If no more moves are possible and you can't draw from the stock pile, the game is over. Not every deal is winnable, even with perfect play—solitaire has an element of chance built into the shuffle.
The beauty of classic solitaire is that it's simple enough to teach in five minutes but offers enough variety to stay interesting across hundreds of hands. Once you know these rules, you're ready to play—either with a physical deck or on a device.
